TohilPlay

Tohil

The audiobook that asks you what happens next.

Tohil tells you a story with a full cast of voices, then stops and hands you the next move. Tap a choice or type your own, and the world responds.

Free. Hear your first turn without signing up.

The 4:10 Tow

Turn1/ 25

Tow yard officeLight snow02:14

Turn 1

the tow line phone ringing twice, sharp, in the cinderblock office

the space heater ticking, a chair leg scraping as Roo turns from the scanner

Roo Kowalczyk: Kowalczyk Towing. Yeah, I got the booking. Gray Buick, Elk Run, four ten.

Graham Ashby: Oh thank God. Thank God. Listen. Listen to me. I'm not... I don't know who you are. Are you one of them? Just tell me straight. Are you with them?

Roo Kowalczyk: Okay. Okay. Take a breath, mister.

Graham Ashby: Ashby. Graham Ashby. My daughter Nell, she's twenty-four, they took her Tuesday, and I did what the man said, I left the money in the trunk at that rest area and I walked away and I didn't call anybody. Except the tow company. That's you. That's you, right?

the CB on the shelf cracking to life, Stan's voice coming through the speaker under a wash of static

Stan Kowalczyk: Base to Marge. It's two in the morning, kiddo. Who's on your line? That the four ten?

Roo Kowalczyk: Hang on, Ashby.

Roo Kowalczyk: Don't hang up. Don't say another word till I tell you.

the office door latch turning as Roo reaches for the CB mic

Play turn 1Playing

Seed, sprout, tree

Every story is a living thing.

A world is planted, played, then sealed. Share your story with a friend and they play on from where you stopped, toward an ending of their own.

  1. Seed

    The world, before anyone plays it.

    A seed holds everything a story starts from: the world, its characters, the plot threads and the opening scene. Bring your favourite character or world to life.

    • World
    • Characters
    • Plot threads
    • Opening scene
    • Starting inventory
  2. Sprout

    Your story in progress.

    A sprout is the living record of your playthrough: every turn told, every choice you made, and the state of the world right now. Pass it to a friend and they take it toward their own ending.

    • Health
    • Inventory
    • Conditions
    • Weather
    • Time of day
  3. Tree

    Your finished story.

    A tree is your story once it ends, sealed for good: every turn you played, the ending you reached and the world you left behind. Share it, or grow a sequel that remembers all of it.

    • Every turn kept
    • Its ending
    • Sealed for good
    • Sequel-ready

Consequences

Your choices come back.

The story remembers what you do and pays it back, good or bad. Hear the deed, then what it brought a few turns later.

The prank
You slip laxative-laced crumbs to the pier seagulls, just to see what happens.

A few turns later

The payback
The flock remembers. Next stroll down the pier, your hood gets its new colour.
The kindness
You wrap your cloak around a shivering beggar outside the locked city gate.

A few turns later

The crown
At dawn the gate swings open: the beggar wears a crown, and the king waves you through.

Make your own

You describe it. Tohil builds it.

Answer a few questions about your world in plain words, then refine every detail in the editor: the characters, their voices, the plot threads, the opening scene.

Inside a story

Much more than narration.

Tohil is a game as much as a story.

  • A full cast

    No one reads at you. Each character keeps one voice from the first turn to the last, and the sound of the scene plays under them.

  • Choices with teeth

    Health, conditions and inventory are live. What you carry, and what has happened to you, changes what you can do next.

  • The real world leaks in

    A live web search can pull real facts into the fiction: local news, the weather outside, the lore of a place.

Pricing

Free to play, every day.

Tohil is free while it grows. Every account gets a free daily allowance of play. No card, nothing to buy.

  • Play is counted in sunstones, and every action shows its cost before you take it.
  • Your allowance refills every day.
  • A full-cast turn costs more than a narrated one, because its voices cost more to make.
  • Paid plans come later, and they will be listed here first.

Hearing a world’s first turn is always free, with no account.

Go and see what happens.

Start a story

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